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Lure of the Temptress is a 2D adventure game played from a third-person perspective. Via a point-and-click interface and a system of drop-down lists, the player guides protagonist Diermot through the game's world and interacts with the environment by selecting from multiple commands.

The player controls Diermot's movements and actions with a mouse or a gamepad. Diermot can pick up various objects; these can then be used with either other collectible objects, parts of the scenery, or with other people in order to solve puzzles and progress in the game. He can also engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or progress the plot. A few simple action-oriented battle scenes are also included.

A young peasant named Diermot is employed as a beater for the king's hunting party. One night the king receives a note from a messenger, requesting his services to help quell a rebellion in the remote village of Turnvale. As the king's party departs, Diermot’s pony follows them, unwittingly carrying him to the battle. When the party arrives at Turnvale they are not confronted by a peasant revolt. Instead they find a band of man-eating Skorl, led by an enchantress named Selena, the titular temptress. The king's men are defeated and the king is killed. In the process, Diermot is thrown from his saddle and is knocked unconscious. The Skorl take Diermot prisoner and imprison him in the local dungeon.

With help from a peasant named Ratpouch, Diermot manages to escape from the dungeon and visits Luthern, the blacksmith. Luthern reveals that a girl named Goewin who runs a herb shop has recently disappeared. Diermot discovers that she had been arrested by the Skorl. With help from Ratpouch, Diermot breaks into the house of Taidgh, the magician, where he creates a potion which disguises him as Selena. He enters the mansion where Goewin is being held and orders the Skorl to free her. Not long after, a man named Mallin gives Diermot a book wrapped in cloth to take to a man named Morkus. In the process of delivering the book, Diermot sees a notice stating that whoever returns the book to its rightful owner will be rewarded. Diermot delivers the book to a man named Toby, who rewards him with a statuette. Toby reveals that the dragon can help Diermot defeat Selena, but that he will need an infusion made of three herbs to wake the dragon up, which Goewin then makes for Diermot.

Diermot enters the dragon's cave and wakes him up. The dragon agrees to help Diermot, revealing that Turnvale was the domain of a demon long before humans came to the area. This demon should have died along with his breed long ago, but did not perish because it was able to feed on man's greed and ambition in order to survive. The demon was driven out by the great Gethryn, but the young sorceress Selena's meddling with evil has reawakened the demon, and it controls her mortal form. The dragon possesses the Eye of Gethryn, an enchanted stone left by Gethryn at the time of his death. The stone contains the power to defeat the demon, and the dragon then gives the stone to Diermot. A Skorl named Wayne, who turns against Selena, sneaks Diermot into Selena's castle in a barrel. Diermot defeats Selena with the Eye of Gethryn, freeing Turnvale from her tyranny.





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Walkthrough

START Get torch. Stand next to the door and when the Skorl comes in, get out. Close and lock door. Go through the other door. Get knife (on the barrel). Get bottle (next to the sack). Use knife on sack. Look sack, you will find a coin. Look barrel, you will see a tap. Use bottle on tap. Go to the next room. Use knife on leather cord (on the rack). Go back to the outer cell. Give bottle to prisoner. Tell Ratpouch to pull bricks. Follow him through the opening. THE VILLAGE When walking around the village, talk to everyone you meet so you get to know their names. Don't be afraid of the Skorl, they are too stupid to recognize you. When you meet the blacksmith, follow him to his workshop and talk to him. When you meet a guy called Mallin, he will give you a metal bar. Bring this bar to Ewan the shopkeeper and he will give you some money and a jewel. Bring the jewel to Nellie (in the Magpie Tavern) and she will give you a flask with some kind of strong liquor. Bribe Morkus (also in the Magpie Tavern) to get some information on the disappearance of the girl. Talk to Luthern and then to Grub (he is the beggar next to the Magpie Tavern), you will get a lockpick. Talk to Edwina (in the Severed Arms) and you will get a diary. Wait at the Severed Arms till Luthern comes in and give him the flask, he will empty it for you. Go to the blacksmith's workshop and get the thinderbox (next to the barrel on the floor). Give the lockpick to Ratpouch and tell him to go to the Marketplace and use the lockpick on the lock. This will unlock the door to the magician's house. Open it. Look apparatus. Use thinderbox on oil burner. Use flask on tap. Go to the Middle Street and drink flask. You will undergo a metamorphosis. Open door. Talk to a Skorl. The girl is now free. Go out and wait till you turn back to normal. Wait for a while and the find Mallin. He will give you a book. Instead of bringing the book to Morkus, bring it to the monks (you can open the door now, look at the poster). Give the book to one of the monks. Talk to the monk called Toby. Go to Goewin's shop and talk to her. Ask for houndstooth, cowbane and elecampane. Go to the blacksmith's workshop. Ask Catriona for cowbane. Go out and get the cowbane (between the flowers). Talk to Ultar (in the Severed Arms). Bring the cowbane to Goewin. Wait till the spell is ready and take it. Talk to Ultar again. Go to the Weregate and talk to one of the statues. Now go to Goewin and ask her to come along. When you arrive at the Weregate, talk to Goewin. Go through the gate, Goewin will follow you. Pull right skull. Go to the next cave. Go back and tell Goewin to go to the Green Cave. Go with her. Tell Goewin to go to the Entrance Cave and then pull left skull and then pull right skull and then go to the Green Cave. This will cause the next door to open. Go through it before it closes again. Pull left skull. Tell Goewin to go to the Green Cave and then pull right skull. Save your game now! Walk through the Red Cave and you will meet a beast. Defeat him. Walk on and you will arrive at the dragon. Use potion on dragon. Talk to dragon, you will get the Eye of Gethryn. Walk back through the caves. Just open the doors by pulling or pushing skulls (not difficult). When back in the village, find Mallin and talk to him. Go to Ewan's shop and look through the window. Wait till a Skorl comes in and listen to their conversation. When the Skorl has left, go in and talk to Ewan. THE CASTLE Go to the next room. Look carcass. Get fat. Get tongs (next to the table). Talk to the boy and tell him to go get his master. Go back to the room where you came in. Look at the cask in the front at the left wall. Use tongs on bung. Hide and wait till the Skorl comes in. Now walk away. You will get to a junction with two openings. Go through the right one. Walk through the Dining Room filled with drunken Skorl. You will get at the Gate Room. Use fat on lever. Go find Minnow and tell him to go to the Gate Room. In the Gate Room, tell Minnow to pull lever. Operate winch. Go back to the junction and go through the left opening. Save your game now! Walking ahead you will come at the bridge. You don't have any time to enjoy the beautiful scenery because you are caught in a fight with another Skorl. When you have defeated him, go ahead and enjoy the final animation.

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