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      Submitter Thelaptopgamer Submitted 01/04/17 Category Strategy  
    • By Thelaptopgamer
      OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. We have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods).
      This means that OpenRA is not restricted by the technical limitations of the original closed-source games: it includes native support for modern operating systems and screen resolutions (including Windows 10, Mac OS X, and most Linux distros) without relying on emulation or binary hacks, and features integrated online multiplayer.
      While we love the classic RTS gameplay, multiplayer game design has evolved significantly since the early 1990's. The OpenRA mods include new features and gameplay improvements that bring them into the modern era:
      A choice between “right click” and classic “left click” control schemes Overhauled sidebar interfaces for managing production Support for game replays and an observer interface designed for streaming games online The “fog of war” that obscures the battlefield outside your units' line of sight Civilian structures that can be captured for strategic advantage Units gain experience as they fight and improve when they earn new ranks OpenRA is 100% free, and comes bundled with three distinct mods. When you run a mod for the first time the game can automatically download the original game assets, or you can use the original game disks.
      Tiberian Dawn
      An alliance of nations fights to protect Europe and northern Africa from a mysterious terrorist organization and the valuable but toxic alien mineral, Tiberium, that is slowly spreading over the world.
      The Tiberian Dawn mod focuses on fast and fluid play, taking heavy influences from modern RTS games.
      Red Alert
      In a world where Hitler was assassinated and the Third Reich never existed, the Soviet Union seeks power over all of Europe. Allied against this Evil Empire, the free world faces a Cold War turned hot.
      The Red Alert mod focuses on strategy, providing a range of units and tactics to conquer the land, sea, and air.
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      Three great houses fight for the precious spice melange.
      He who controls the spice controls the universe!
      Establish a foothold on the desert planet Arrakis, where your biggest threat is the environment.
      The Dune 2000 mod currently focuses on providing an experience that is authentic to the original game.
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      Submitter Thelaptopgamer Submitted 02/26/17 Category Simulation  
    • By Thelaptopgamer
      Hard to find any flaw in Theme Hospital, the game was critically acclaimed and had a lot of success. Graphics are cartoonish and very well animated, diseases are totally hilarious (especially the descriptions) and a really funny multiplayer mode:
      Up to 4 players can compete with their own hospital, close to the others. Everyone share the same community of sick people and the goal is to make more money than the others. VIP patients are proposed to everyone simultaneously, the quickest player to accept will get it. You may also refuse difficult patients and send them to another hospital to overload them, but should they manage them, they will make more money!
      When buying a new square of land, a bidding competition starts, allowing you to make your competitors to spend more. You can also create a salary war to debauch the employees of the other hospitals. Another vicious weapon: "dirty bombs" you can send to your competitors. They take some time to blow up, but if the player spot it, he can send it to another hospital and so on until it blows!
  • Feature Files

Shadow Warrior Classic

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About This File

Lo Wang is a bodyguard for Zilla Enterprises, which has control over every major industry in Japan. However, this has led to corruption. Master Zilla, the president of the Zilla Enterprise, is planning to conquer Japan using creatures from the "dark side". When he discovers this, Lo Wang quit his job as a bodyguard. Master Zilla realizes the threat that Lo Wang poses and sends his creatures to battle him.

Later on in the game, Lo finds that Zilla's minions have killed his old mentor, Master Leep. Following his master's dying words, Lo must avenge his death. The game ends with Lo Wang defeating Master Zilla, who commands a samurai-like war-mech. However, Zilla is able to escape Lo Wang, promising a future encounter.

Shadow Warrior is a first-person shooter similar to Duke Nukem 3D as both use the Build engine. Players navigate the protagonist, Lo Wang, through three-dimensional environments or "levels". Throughout levels are enemies that attack Lo Wang, which can be killed by the player using weapons such as a katana. Shadow Warrior also features puzzles that must be solved to progress in various levels.

Lo Wang's arsenal of weaponry includes Japanese-themed weapons such as shurikens—which were "likely [to] be dropped in favor of a high tech fun weapon" in development and a katana, and marked the first appearance of a sticky bomb in an FPS, an idea popularized later by Halo. It also includes guns such as Uzis, a riot gun that fires shotgun shells, and the Eraser-inspired railgun (Lo Wang frequently mentions "Time to get erased! Ha ha!" when picking up this weapon). In addition, the head and heart of certain enemies can be used as weapons.

Shadow Warrior was an ambitious game, containing many features not seen until later first-person shooter games. For example, the game features turrets and various vehicles (such as tanks) that the player can drive around freely in, climbable ladders, and multiple firing modes for various weapons.

Development of Shadow Warrior began in early 1994 as Shadow Warrior 3D, and preliminary screenshots were released with Hocus Pocus in May 1994. George Broussard in 1996 stated: "We want Shadow Warrior to surpass Duke Nukem 3D in features and gameplay and that's a TALL order." To this end, more tongue-in-cheek humor was added to the existing game in order to better match the style of the popular Duke Nukem 3D. Shadow Warrior was published in North America by GT Interactive Software on May 13, 1997. At E3 1997, an area in the GT Interactive Software booth was dedicated to Shadow Warrior.

3D Realms released the source code of the Shadow Warrior engine on April 1, 2005 under the GNU General Public License. Due to the timing of the source code release, some users initially believed that it was an April Fools joke. The first source port, JFShadowWarrior, was created by Jonathon Fowler and released a day later on April 2, 2005, including Linux support and improvements from his JFDuke3D source port. As of January 2015, there have been no new versions of JFShadowWarrior since October 9, 2005. Shadow Warrior for iOS was released on December 19, 2012 by 3D Realms and indie developer General Arcade.





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