About This File
Lo Wang is a bodyguard for Zilla Enterprises, which has control over every major industry in Japan. However, this has led to corruption. Master Zilla, the president of the Zilla Enterprise, is planning to conquer Japan using creatures from the "dark side". When he discovers this, Lo Wang quit his job as a bodyguard. Master Zilla realizes the threat that Lo Wang poses and sends his creatures to battle him.
Later on in the game, Lo finds that Zilla's minions have killed his old mentor, Master Leep. Following his master's dying words, Lo must avenge his death. The game ends with Lo Wang defeating Master Zilla, who commands a samurai-like war-mech. However, Zilla is able to escape Lo Wang, promising a future encounter.
Shadow Warrior is a first-person shooter similar to Duke Nukem 3D as both use the Build engine. Players navigate the protagonist, Lo Wang, through three-dimensional environments or "levels". Throughout levels are enemies that attack Lo Wang, which can be killed by the player using weapons such as a katana. Shadow Warrior also features puzzles that must be solved to progress in various levels.
Lo Wang's arsenal of weaponry includes Japanese-themed weapons such as shurikens—which were "likely [to] be dropped in favor of a high tech fun weapon" in development and a katana, and marked the first appearance of a sticky bomb in an FPS, an idea popularized later by Halo. It also includes guns such as Uzis, a riot gun that fires shotgun shells, and the Eraser-inspired railgun (Lo Wang frequently mentions "Time to get erased! Ha ha!" when picking up this weapon). In addition, the head and heart of certain enemies can be used as weapons.
Shadow Warrior was an ambitious game, containing many features not seen until later first-person shooter games. For example, the game features turrets and various vehicles (such as tanks) that the player can drive around freely in, climbable ladders, and multiple firing modes for various weapons.
Development of Shadow Warrior began in early 1994 as Shadow Warrior 3D, and preliminary screenshots were released with Hocus Pocus in May 1994. George Broussard in 1996 stated: "We want Shadow Warrior to surpass Duke Nukem 3D in features and gameplay and that's a TALL order." To this end, more tongue-in-cheek humor was added to the existing game in order to better match the style of the popular Duke Nukem 3D. Shadow Warrior was published in North America by GT Interactive Software on May 13, 1997. At E3 1997, an area in the GT Interactive Software booth was dedicated to Shadow Warrior.
3D Realms released the source code of the Shadow Warrior engine on April 1, 2005 under the GNU General Public License. Due to the timing of the source code release, some users initially believed that it was an April Fools joke. The first source port, JFShadowWarrior, was created by Jonathon Fowler and released a day later on April 2, 2005, including Linux support and improvements from his JFDuke3D source port. As of January 2015, there have been no new versions of JFShadowWarrior since October 9, 2005. Shadow Warrior for iOS was released on December 19, 2012 by 3D Realms and indie developer General Arcade.